| 1. | A new Android malware from Google(f-droid.org) |
| 817 points by drewfax 9 hours ago | 336 comments | permalink | |
tl;dr: F-Droid is framing Google's upcoming Android Developer Verification (ADV) program as malware, arguing it silently installs a system service that will block apps from developers not centrally registered with Google. They object to the vague definition of "malware" in Google's terms (which could be used against ad blockers or competitors) and note the rollout begins September 30 in Brazil, Indonesia, Singapore, and Thailand. F-Droid warns this threatens sideloading, its own existence, and 18 years of open Android development, despite widespread opposition from EFF, FSF, ACLU, and others. | |
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| 2. | ZCode – Harness for GLM-5.2(zcode.z.ai) |
| 427 points by chvid 14 hours ago | 297 comments | permalink | |
tl;dr: ZCode is a coding harness optimized for Z.ai's GLM-5.2 model, offering agentic coding features like long-running task management via "Goals," bot control through WeChat/Feishu/Telegram, and integration with 20+ coding tools. Subscription tiers range from $16.20/month (Lite) to $144/month (Max), targeting workloads from small repos to large-scale development. Installers are available for MacOS, Windows, and Linux (beta). | |
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| 3. | Oomwoo, an open-source robot vacuum you build yourself(makerspet.com) |
| 347 points by devicelimit 11 hours ago | 66 comments | permalink | |
tl;dr: Oomwoo is a new open-source robot vacuum project (hardware, firmware, and software) designed to be built from scratch using a Raspberry Pi 5, ESP32, 2D LiDAR, and 3D-printed parts, running ROS 2/Nav2 with native Home Assistant integration and no cloud dependency. The project is in very early stages (v0: basic chassis, Gazebo simulation, manual SLAM) and is being developed in public with modular tasks open for community contribution via GitHub. An optional parts kit will be sold for convenience, but all designs and BOMs remain open for DIY sourcing. | |
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| 4. | Bring back crappy forums(tedium.co) |
| 335 points by pentagrama 10 hours ago | 207 comments | permalink | |
tl;dr: The author reminisces about early web forums (WWWBoard, phpBB, vBulletin, UBB) and their history, from CERN's 1994 WIT software to BBCode's origins and unexpected modern use in the Godot game engine. They argue forums lost to social media largely due to novelty-chasing and scaling issues, not because social platforms are actually better—engagement algorithms and "context collapse" have made things worse. The piece suggests smaller, community-focused forums may offer what people actually want from online interaction, versus the hollow reach of mass social networks. | |
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| 5. | What to learn to be a graphics programmer(blog.demofox.org) |
| 372 points by atan2 18 hours ago | 192 comments | permalink | |
tl;dr: Graphics programming splits into two tracks: CPU-side (modern explicit APIs like DX12/Vulkan/Metal in C++) and GPU-side (lighting math, PBR, path tracing, shader languages like HLSL/GLSL). The author recommends building a portfolio with an engine-like renderer using PBR and a separate path tracer for verification, starting with resources like "Ray Tracing in One Weekend," LearnOpenGL's PBR section, and eventually PBRT. Required math is minimal—linear algebra, trig, some calculus—and C++ remains the dominant language, though Rust and WebGPU have small footholds. | |
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| 6. | FFmpeg 9.1's new AAC encoder(hydrogenaudio.org) |
| 395 points by ledoge 22 hours ago | 124 comments | permalink | |
tl;dr: FFmpeg developer Lynne rewrote the native AAC encoder from scratch, overhauling rate control, RDO, and all coding tools (PNS, TNS, I/S, M/S), with benchmarks (Zimtohrli, ViSQOL) showing it outperforms qaac and fdk-aac at most bitrates, though still trailing Opus. The encoder is CBR-only, optimized for 48kHz, and works around a stereo PNS bug present in FFmpeg's decoder. Early user tests confirm strong quality at 128kbps+, though fdk-aac still edges it out at low bitrates (~64kbps), and some testers reported TNS-related ticking artifacts on specific samples. | |
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| 7. | Ask HN: Who is hiring? (July 2026) |
| 210 points by whoishiring 21 hours ago | 218 comments | permalink | |
tl;dr: Monthly Hacker News thread for companies to post job openings, with rules requiring direct hiring (no recruiters), location tags (REMOTE/ONSITE), one post per company, and active commitment to replying to applicants. Several third-party search tools are linked for filtering listings, and a companion "Who wants to be hired?" thread is referenced for job seekers. | |
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| 8. | For first time, a cell built from scratch grows and divides(quantamagazine.org) |
| 872 points by defrost 22 hours ago | 278 comments | permalink | |
tl;dr: Researchers led by Kate Adamala at the University of Minnesota assembled a synthetic cell from nonliving biological components that can grow, replicate its DNA, and divide—achieving cell division by using membrane-bending proteins instead of a cytoskeleton. The "spudcells" still require external supplies of ribosomes and nutrients and lack true natural selection (mutations must be introduced synthetically), so they aren't self-sustaining life, but the work represents the furthest progress yet toward building a living cell from scratch. The team is releasing methods via a new nonprofit, Biotic. | |
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| 9. | Monetization Gateway: Charge for any resource behind Cloudflare via x402(blog.cloudflare.com) |
| 313 points by soheilpro 22 hours ago | 214 comments | permalink | |
tl;dr: Cloudflare is launching a Monetization Gateway that lets customers charge per-request for any resource behind Cloudflare—web pages, APIs, datasets, or MCP tools—using the x402 protocol and stablecoin settlement. The system handles payment verification at the edge, allowing sub-cent micropayments without requiring buyers to sign up or hold API keys, targeting AI agents as the primary paying customers. Sellers define pricing rules (per verb, variable, or fallback for unauthenticated callers) via dashboard, API, or Terraform, and can redeem stablecoins for fiat. A waitlist is open now. | |
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| 10. | Show HN: Searchable directory of 22k+ products from worker-owned co-ops(workerowned.info) |
| 366 points by IESAI_ski 15 hours ago | 69 comments | permalink | |
tl;dr: Summary not available | |
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| 11. | Physical disc production ending in Jan 2028 for new games on PlayStation(blog.playstation.com) |
| 726 points by Tiberium 1 day ago | 734 comments | permalink | |
tl;dr: Sony will end physical disc production for new PlayStation games starting January 2028, with all subsequent releases going digital-only via PlayStation Store and retailers. Games released before that date will still be available on disc. Sony frames the move as aligning with consumer preference for digital media. | |
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| 12. | Department of Commerce has lifted export controls on Claude Fable 5 and Mythos 5(twitter.com) |
| 943 points by Pragmata 1 day ago | 661 comments | permalink | |
tl;dr: Summary not available | |
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| 13. | Newly discovered spider builds spring loaded snare to catch ants(phys.org) |
| 255 points by chimpanzee 3 days ago | 61 comments | permalink | |
tl;dr: Researchers in North Queensland have discovered a new spider (genus Propostira), nicknamed the "ballista spider," that builds a spring-loaded silk snare specifically to catch green tree ants one at a time. The spider constructs a cone of 15–60 tensioned silk lines near the ground, likely baited with a pheromone; when an ant bites the cone, it detaches and catapults the ant upward at over 1,300 m/s² into the spider's web. The silk reportedly has greater instantaneous power density than any other known biological catapult. | |
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| 14. | Fable 5 is Back(twitter.com) |
| 381 points by mfiguiere 17 hours ago | 371 comments | permalink | |
tl;dr: Summary not available | |
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| 15. | Claude Code is steganographically marking requests(thereallo.dev) |
| 2391 points by kirushik 1 day ago | 727 comments | permalink | |
tl;dr: Summary not available | |
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| 16. | Asahi Linux 7.1 Progress Report(asahilinux.org) |
| 550 points by pantalaimon 1 day ago | 206 comments | permalink | |
tl;dr: Asahi Linux 7.1 addresses two macOS 27 beta breakages: a new APFS "bootable" flag requirement that hid Asahi from the boot picker, and an SMC firmware ABI change that triggered false emergency shutdowns—both now patched. The release also brings substantial M3 support (audio, cpufreq with big.LITTLE scheduling, PCIe, WiFi/BT, NVMe), and a novel approach to the Apple Video Decoder: rather than shipping Apple's firmware, contributors wrote custom AVD firmware paired with a V4L2 driver, currently supporting 10-bit 4K AVC decode. m1n1 1.6.0 now requires Rust for stage 2 builds. | |
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| 17. | ArXiv's Next Chapter(blog.arxiv.org) |
| 280 points by subset 1 day ago | 90 comments | permalink | |
tl;dr: ArXiv will spin out from Cornell University on July 1, 2026, becoming an independent nonprofit after 25 years under Cornell's stewardship. The service will remain free to read and submit to, with no expected disruption for users. ArXiv has published an FAQ page and plans upcoming blog posts covering leadership changes, a 3 million submission milestone, and updated policies around AI-generated articles. | |
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| 18. | Box3D, an open source 3D physics engine(box2d.org) |
| 491 points by makepanic 1 day ago | 114 comments | permalink | |
tl;dr: Erin Catto, creator of Box2D, has released Box3D, an open-source 3D physics engine written in C17 with features like triangle mesh collision, continuous collision detection, SIMD contact solving, and cross-platform determinism. It originated as a fork of Valve physics programmer Dirk Gregorius's "Rubikon-Lite" (used in Half-Life: Alyx), then merged with Box2D v3.0 code, built to replace Unreal's Chaos physics for the game The Legend of California. It's already used in s&box, Esoterica, and Glenn Fiedler's 1000-player space game, though still considered alpha ahead of a v0.1 tag. | |
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| 19. | Sony Deletes 551 Movies PlayStation Owners Paid For(reclaimthenet.org) |
| 574 points by bilsbie 22 hours ago | 267 comments | permalink | |
tl;dr: Sony is deleting 551 StudioCanal movies and TV shows (including Terminator 2 and Total Recall) from PlayStation users' libraries on September 1, citing expired licensing agreements, with no mention of refunds for customers who paid full price. The article ties this to a broader trend of eroding digital ownership, pointing to GTA 6's physical release shipping as a download code in a box with no disc, eliminating resale, lending, and offline play. | |
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| 20. | Internal Combustion Engine (2021)(ciechanow.ski) |
| 323 points by StefanBatory 23 hours ago | 97 comments | permalink | |
tl;dr: An interactive, animated deep-dive into how a four-stroke inline-four internal combustion engine works, building up from a simple crank to a full engine with crankshaft, pistons, valves, camshafts, fuel injection, and flywheel. The article explains not just the intake/compression/power/exhaust cycle but also engineering details like hydrodynamic bearing lubrication, piston ring sealing, valve timing offsets, and why a heavy flywheel is needed to smooth out uneven torque delivery. | |
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