| Box3D, an open source 3D physics engine(box2d.org) | |
| 491 points by makepanic 1 day ago | 114 comments | |
tl;dr: Erin Catto, creator of Box2D, has released Box3D, an open-source 3D physics engine written in C17 with features like triangle mesh collision, continuous collision detection, SIMD contact solving, and cross-platform determinism. It originated as a fork of Valve physics programmer Dirk Gregorius's "Rubikon-Lite" (used in Half-Life: Alyx), then merged with Box2D v3.0 code, built to replace Unreal's Chaos physics for the game The Legend of California. It's already used in s&box, Esoterica, and Glenn Fiedler's 1000-player space game, though still considered alpha ahead of a v0.1 tag. | |
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