We ran AI agent swarms in Minecraft and Mindustry(labs.ycombinator.com)
317 points by sandslash 14 hours ago | 120 comments
tl;dr: Researchers deployed 50 GPT-6.1 agents into a survival Minecraft world with the goal of building a civilization, using an open-sourced harness built on Mineflayer. The agents spontaneously formed a hierarchy (with the first-listed agent, Ada, becoming leader), established a government with written rules and permits, and built a fishing-based food rationing system coordinated via shared markdown files. After 22 deaths on the first night, the swarm became increasingly risk-averse, abandoning ambitious projects and huddling in shelters rather than pursuing the original civilization-building goal.
HN Discussion:
  • ↑Amusement at the agents' bureaucratic, overly-serious behavior described in the article
  • ~LLMs are fundamentally unsuited for real-time game play due to latency and lack of world models
  • ↑Swarms of agents are inferior to smaller, more structured approaches
  • •Practical suggestions and curiosity about tooling, setup, and resource requirements
  • ↓The experiment setup was inadequate, giving agents insufficient incentives for lively behavior