| I love software rendering(jamesfmackenzie.com) | |
| 369 points by speckx 9 days ago | 230 comments | |
tl;dr: Running classic DOS games like Quake, Duke Nukem 3D, and Blood in their original software renderers at high VESA resolutions (e.g., 800×600) on modern hardware yields a sharp, gritty look that the author prefers over the blurry bilinear filtering of period 3D-accelerated versions. Software rendering was CPU-bound and impractical at those resolutions in the 90s, but a fast modern PC running native DOS can now push it at a locked 60fps—though the heaviest Build engine games still tax even multi-GHz quad-cores. | |
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